2018-02-22 Power, Transporter Places, Nav HUD

Details about updates to Shores of Hazeron

Re: 2018-02-22 Power, Transporter Places, Nav HUD

Postby Haxus » Fri Feb 23, 2018 8:54 am

has the catch-22 power - electronic parts - power thing been taken care of yet?

I recall fixing this, verified by checking the code. The code for determining material requirements was copied from spacecraft; they always require electronic parts. That caused the catch-22; that was fixed.

As long as the building design does not require electronic parts, you should be fine. Display screens, control consoles, gun turrets, and various other things require electronic parts. A basic building does not.

I noticed lights and the world map add a requirement for electronic parts to buildings. I will change that.
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Re: 2018-02-22 Power, Transporter Places, Nav HUD

Postby Ikkir Isth » Fri Feb 23, 2018 6:35 pm

Image
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Making things with OpenGL: Image
Working on- an exploration game.
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Re: 2018-02-22 Power, Transporter Places, Nav HUD

Postby Vectorus » Sun Feb 25, 2018 1:56 pm

Haxus wrote:Blueprint Size Limit


Haxus, did you mention in-game that for the moment this is something like 73mb, just bigger than the Zapo?

If so, I think you may have the decimal point in the wrong place. Ximulator mentioned that his 4.3mb design reaches 59% and his 12.5mb design is over the limit. In which case, all of mine are in trouble...
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Re: 2018-02-22 Power, Transporter Places, Nav HUD

Postby ximulator » Sun Feb 25, 2018 2:02 pm

I have a 12.5MB ship design that now exceeds the data limit, and a 4.33MB design that uses 59% of the data limit.

Was it intended to be that small? I thought you mentioned in galactic at the time you made the change that the limit was reduced to like 73MB, not 7.3MB.
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