Update 2016-12-19 Designer Alpha

Details about updates to Shores of Hazeron

Re: Update 2016-12-19 Designer Alpha

Postby ResonKinetic » Tue Dec 20, 2016 2:16 pm

Leadphalanx wrote:Is there an easy way to move objects in just one specific axis?


hold down X, Y, or Z while dragging an object or a selection of objects/vertices

as soon as i saw the tooltip for that i was into it
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Re: Update 2016-12-19 Designer Alpha

Postby Haxus » Tue Dec 20, 2016 2:17 pm

Select them.

Press Shift+G to grab.

XYZ will lock axes. You don't have to hold them down. They are toggles.
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Re: Update 2016-12-19 Designer Alpha

Postby ResonKinetic » Tue Dec 20, 2016 2:20 pm

or maybe the creator of the program could explain it properly lol
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Re: Update 2016-12-19 Designer Alpha

Postby Haxus » Tue Dec 20, 2016 2:20 pm

Fwiw, when the launcher runs the designer, it just passes the -designer option for you. It doesn't pass any other options.

The same goes for the other launch modes.

-spacecraft
-building
-primeval
-designer
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Re: Update 2016-12-19 Designer Alpha

Postby Haxus » Tue Dec 20, 2016 2:28 pm

Here are some other ways to move or copy things. They all start with selecting one or more parts or faces.
  • Cut/copy. Move/rotate grid. Paste.
  • Cut/copy. Paste At. Arrow keys to rotate.
  • Enter vector into input box and press Enter to move, Ctrl+Enter to copy.
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Re: Update 2016-12-19 Designer Alpha

Postby Leadphalanx » Tue Dec 20, 2016 2:40 pm

Gonna take a while to get used to the mechanics of the moving grid. I'm used to using a fixed grid system.

Is there a way to scale a face with respect to the center of the selection as opposed to wherever the grid is?
New designer textures - viewtopic.php?f=124&t=9454
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Re: Update 2016-12-19 Designer Alpha

Postby Haxus » Tue Dec 20, 2016 2:59 pm

There is not a way but I could add it.
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Re: Update 2016-12-19 Designer Alpha

Postby Leadphalanx » Tue Dec 20, 2016 3:11 pm

Haxus wrote:There is not a way but I could add it.


That would definitely be cool. Rotation could also use a similar option, to rotate around its center axis instead of the center of the grid. Or maybe a good way to do it is to have a button/shortcut to place the grid at the center of the selected object so it would essentially work the same. (unless that's already there and I've missed it)
New designer textures - viewtopic.php?f=124&t=9454
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Re: Update 2016-12-19 Designer Alpha

Postby Haxus » Tue Dec 20, 2016 3:51 pm

It was one of those things that I had to move into the "later" column. I had to be pretty austere about functions, just enough to get the job done, and to establish an internal pattern that is easily expanded upon.

That exists now. I could go crazy expanding upon functionality. But I won't.

There's plenty to do to get these things in the game. I've set a goal of the end of January, but I don't know if that is realistic. It will be close; we'll see.
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Re: Update 2016-12-19 Designer Alpha

Postby fugue2005 » Tue Dec 20, 2016 3:53 pm

so this will eventually replace the current designer?
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